(There is a little ambiguity if Agnoising Blast is meant to add to every attack, but I don't see exactly why not)Įldritch Blast is also Force Damage, which very few things in the MM have resistance or immunity to. This means you can get multiple attacks all doing D10+5 Force Damage and extra D6 necrotic damage when hitting a Hexed target. So a 9th Level Sorcerer with two levels of Warlock will overall be 11th level and so have 3 attacks with Eldritch Blast. Gives you D10+CHA + 2 Attacks at 5th level, 3 Attacks at 11th level and 4 attacks at 17th level.Īlso remember Cantrips scale with Character Level not class levels. Unlike other cantrips Eldritch blast lets you make multiple attacks rather than a single attack with increased damaage. since both Sorcerer and Warlock use Charisma as their spellcasting stat. The second level in warlock then gives the Agonising Blast Invocation and maybe also Repeling blast or Eldritch Spear (for a 600' range eldritch blast when combined with spell sniper! is considered to be one of the few powerful multiclass options, esp. Two levels into Fighter gives you armour (you can cast spells in armour providing your are proficient in that armour) and weapon proficiencies and Action Surge, which lets you cast two spells on one turn.ĭipping into two levels of Warlock to Pick up Eldritch Blast Cantrip, the 1st level spell Hex. So sticking with Sorcerer is probably your best bet, if you like being a sorcerer. If they can do it, their heroic characters can DEFINITELY do it.Click to expand.Mostly Multiclassing in 5E gives you breadth rather than "more power", they can be fun but are rarely *more effective* or if they are, they're often one trick ponies. If you can't see it from a rules perspective, go with my surefire DM ruling method: ask the players to attempt it in real life. Don't tell me none of you have ever tried to hold more than two objects at the same time in your life. We also have only two hands, but ten fingers.
You might have six of seven bolts under your arm or are using your teeth to pull back the crossbeam. Hands aren't the only things people use in combat. Whether you can reload them freely is what's debated and the developers have essentially said yes to that. Monkey Grip allowed you to wield Greatswords solo handed, but you could always do that if you were capable of holding a 15 lb object in one hand.ĭual wielding crossbows is obviously possible. The rules merely clarify when certain bonuses are triggered, not what you can or cannot do. I'm just not going to get any bonus attack from it. I can dual wield a pair of goblins if I wanted. You can technically dual wield anything in the game. If both your hands are fully occupied then without slight of hand you aren't going to be grabbing anything such as ammo from any container. Again that is simple and straightforward. The ammo rule states that you draw the ammo from it's container. And the feat only means you can load more then once, again having nothing to do with the method which is not mentioned.
In short, I don't think you can dismiss this all as "obvious" when it's "obviously" (heh) a badly-worded feat.Why is it that you like so many other people miss-construes the timing of when you load (during the attack) as the method, when it is just the timing. Others have argued that you can obviously go gun & shield while still getting the bonus actions due to the feat RAW and the word "loaded". Some folks don't agree that this is obvious, and have argued that you obviously can't John Woo a pair of hand crossbows due to Dual Wielding RAW and/or hand requirements for loading. I agree its obvious intent is that you can dual-wield hand crossbows and go all Chow Yun Fat on owlbears.